Friday, November 14, 2014

Review: Assasins Creed Unity



Specs:
Assassin's Creed Unity
on Xbox One, PS4, PC
Reviewed on PS4
$99.95
Classification: MA15+
Reviewer's rating: 6/10


The Assassins creed IV: Black Flag, met an interesting mix of response, for being more about pirates than Assassins, even though it served as a make up for the "terrible" Assassins creed III. 

In the light of this, the next title in the series, "Assassins Creed Unity", the first game in the series to be built especially for the new generation of consoles, was supposed to be a great return to form for the series, dropping the extraneous rubbish and focusing on that core experience -  locating a target, assessing the area, executing a clean assassination.

However, this hasn't exactly been the case, the problem being that this style of gameplay, which was great when it debuted in the original game in 2007, simply has not evolved. While the fine details have changed over the years, the main experience feels exactly as it did seven years and eight games ago.

Gamers who have never played any of the preceding series may enjoy it, but anyone who has taken on the roles of Altair, Ezio, Connor or Edward will find Arno's adventure all too familiar coupled with the fact that the new character, Arno is quite dull.





The true star of the game is its setting, late 18th century Paris at the height of the revolution. The power of the new game's machines has been put to excellent use, as Parisian landmarks such as the Louvre, Hotel de Ville and Notre-Dame Cathedral are re-created in exquisite detail.

Unity compounds the problem by feeling extremely rushed and unfinished. It also has bugs.

Basically, the "Assassins Creed Unity" seems not to be the revolution we were expecting.




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